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Craig W. Reynolds |
| Main stuff: Boids
(simulated flocking)
Steering Behaviors OpenSteer PSCrowd Stylized Depiction / NPR Evolutionary Computation Individual-Based Models Game Research and Technology Other stuff: |
Computer modeling of life-like complex behavior is my main
area of
interest. I write software to simulate various types of human and
animal behavior, mostly related to an autonomous character's motion
around its simulated world. In addition to some pure research, my work
involves applying these models to production of feature
films and these days, games. I am also interested in using evolutionary
computation to
design procedural models, such as behavioral controllers, according to
aesthetic criteria. I work at the US
R&D group of Sony Computer Entertainment. |
| Contact me: |
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