Craig W. Reynolds

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Other stuff:

Computer modeling of life-like complex behavior is my main area of interest. I write software to simulate various types of human and animal behavior, mostly related to an autonomous character's motion around its simulated world. In addition to some pure research, my work involves applying these models to production of feature films and these days, games. I am also interested in using evolutionary computation to design procedural models, such as behavioral controllers, according to aesthetic criteria.

I work at the US R&D group of Sony Computer Entertainment.

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Last update: January 20, 2007